Mega for mac
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Not as complete or polished as Zool, but still a great platform game. Tony Dillon of CU Amiga wrote that the game "is a lot of fun to play. īritish television program Bad Influence! gave the SNES version 4 out of 5.
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However, the magazine concluded: "It's fun, but this style of game is gradually going the way of the dinosaur". GamePro, reviewing the Genesis version, noted similarities to the SNES version and praised the "entertaining" two-player mode. Sega Visions praised the Genesis version's "bright colors and bouncy sounds", but criticized its controls. Weiss criticized the game's two-player mode: "With two players, you might help each other out of a jam from time to time, but you also slow each other down". īrett Alan Weiss of AllGame praised the Genesis version's graphics and sound effects, and wrote: "This game features some of the best music ever on a 16-bit system". I'm afraid this, coupled with the awkward controls, soon saw me adopting a 'couldn't care less' attitude towards the game". The collision detection is annoying as well, tending to give baddies the benefit of the doubt in any clash of heads. the appeal starts to flag after a few minutes. Super Play praised the SNES version for its colorful graphics, but also wrote: "The snag is that there isn't a lot to hold your interest. GamePro also criticized the music, described as "rock-splitting clinks and clanks". GamePro wrote that the NES version was colorful but that the graphics "are prehistoric", criticizing the "flat backgrounds and sprites". Miller also wrote: "Although the graphics are above average for the NES, they vary from level to level". Skyler Miller of AllGame criticized the NES version for its "unresponsive controls", writing that "jumping and simultaneously throwing your weapon, an important move, is often hard to perform". The One reviewed the arcade version of Caveman Ninja in 1991, calling it "a cutesie 'jumpy-jumpy' game which uses some good graphics and neat comic touches to overcome the unoriginal gameplay", recommending it as being "worth a try". The scene was removed from the US release, with Data East stating: "We didn't want kids to see and think it was okay". The Japanese version of the game includes a beginning scene in which cavemen enter a hut and emerge while dragging cavewomen by their hair. Both feature variants of the arcade boss. The NES and Game Boy versions lack the option of choosing levels or endings. The final boss is also different, and there are only two endings. Some of the weapons are missing and can no longer be charged up.
#Mega for mac plus#
The Super NES version is a reworked game which features an overworld map used to choose the levels (unlike in other versions where all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). The Mega Drive/Genesis version is considered a close match to the arcade version.
#Mega for mac software#
Finally, in late 1993, another version was developed by Eden Entertainment Software and published by Takara for the Sega Genesis and TecToy for the Brazilian Mega Drive in early 1994. A Game Boy version, released in North America and the United Kingdom in April 1993, was developed by Motivetime and was also published by Data East. It was developed by Elite Systems and published by Data East. In December 1992, a version for the NES was released. The game has been ported to various systems, some of which drop the name Caveman Ninja, referring to the game simply as Joe & Mac.Ī Super NES version was developed and published in 1991 by Data East. It was later adapted for the Super NES, Mega Drive/Genesis, Nintendo Entertainment System, Game Boy, Amiga, Zeebo, Nintendo Switch, and PC. Joe & Mac, also known as Caveman Ninja and Caveman Ninja: Joe & Mac, is a 1991 platform game released for arcades by Data East. Seiichi Hamada, Seiji Momoi, Takafumi Miura, Seiji Yamanaka (SNES)Īrcade, Super NES, Genesis, Nintendo Entertainment System, Game Boy, Amiga, MS-DOS, Zeebo, Nintendo Switch Hiroaki Yoshida, Seiichi Hamada, Takafumi Miura, Yusuke Takahama Hiroshi Miyakawa, Chizu Ushikubo, Toshi Tanaka (SNES) Tim Round, Terry Baker, Stuart Middleton, Rob Thursfield, Lee Beckett, Robert Dorney (MD/GEN) Sato, Etsuko T., Atsushi Kaneko, Chika Shamoto Katsumi Kurihara, Hiroshi Ōnuki (hardware)
#Mega for mac Pc#
New World Computing (North America PC version)Įlite Systems (North American Amiga version), (Europe all versions)Ĭhiinke, Mitsutoshi Sato, Mya & Osapan (software) Flying Tiger Development (Nintendo Switch)ĭata East (Japan & North America Arcade & Nintendo console versions)